Virtual Heritage

Virtual Heritage
Author : Erik Malcolm Champion
Publisher : Ubiquity Press
Total Pages : 153
Release : 2021-07-22
ISBN 10 : 9781914481017
ISBN 13 : 1914481011
Language : EN, FR, DE, ES & NL

Virtual Heritage
Language: en
Pages: 153
Authors: Erik Malcolm Champion
Categories: Social Science
Type: BOOK - Published: 2021-07-22 - Publisher: Ubiquity Press

Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applicati
Critical Gaming: Interactive History and Virtual Heritage
Language: en
Pages: 232
Authors: Erik Champion
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-03-09 - Publisher: Routledge

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities.
Paradata and Transparency in Virtual Heritage
Language: en
Pages: 344
Authors: Anna Bentkowska-Kafel
Categories: Business & Economics
Type: BOOK - Published: 2016-05-13 - Publisher: Routledge

Computer-Generated Images (CGIs) are widely used and accepted in the world of entertainment but the use of the very same visualization techniques in academic re
Digital Heritage
Language: en
Pages: 550
Authors: Marinos Ioannides
Categories: Computers
Type: BOOK - Published: 2010-11-02 - Publisher: Springer

This volume comprises the proceedings of the Third International Euro-Mediterranean Conference (EuroMed 2010) on the historical island of Cyprus. The focal poin
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection
Language: en
Pages: 917
Authors: Marinos Ioannides
Categories: Computers
Type: BOOK - Published: 2016-10-30 - Publisher: Springer

This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held i
Learning by Playing. Game-based Education System Design and Development
Language: en
Pages: 579
Authors: Maiga Chang
Categories: Education
Type: BOOK - Published: 2009-07-31 - Publisher: Springer

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, th
Creative Technologies for Multidisciplinary Applications
Language: en
Pages: 467
Authors: Connor, Andy M.
Categories: Computers
Type: BOOK - Published: 2016-03-29 - Publisher: IGI Global

Given that institutions of higher education have a predisposition to compartmentalize and delineate areas of study, creative technology may seem oxymoronic. On
Digital Content Creation
Language: en
Pages: 354
Authors: Rae Earnshaw
Categories: Computers
Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media

The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors
Modern Entrepreneurship and E-Business Innovations
Language: en
Pages: 266
Authors: Nasir, Süphan
Categories: Business & Economics
Type: BOOK - Published: 2013-02-28 - Publisher: IGI Global

Technology has emerged as an important component in businesses and organizations by allowing for modern innovations through the internet and other information a
Digital Culture and E-Tourism: Technologies, Applications and Management Approaches
Language: en
Pages: 270
Authors: Lytras, Miltiadis
Categories: Business & Economics
Type: BOOK - Published: 2010-11-30 - Publisher: IGI Global

"This edition fosters multidisciplinary discussion and research on the adoption of information and communication technologies (ICT) in the contexts of culture a