Principles of Game Audio and Sound Design

Principles of Game Audio and Sound Design
Author : Jean-Luc Sinclair
Publisher : Focal Press
Total Pages : 296
Release : 2020
ISBN 10 : 1138738972
ISBN 13 : 9781138738973
Language : EN, FR, DE, ES & NL

Principles of Game Audio and Sound Design
Language: en
Pages: 296
Authors: Jean-Luc Sinclair
Categories: Computer games
Type: BOOK - Published: 2020 - Publisher: Focal Press

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide
Principles of Game Audio and Sound Design
Language: en
Pages: 296
Authors: Jean-Luc Sinclair
Categories: Games & Activities
Type: BOOK - Published: 2020-04-28 - Publisher: CRC Press

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide
Unity Game Audio Implementation
Language: en
Pages: 434
Authors: Andrew Coggan
Categories: Games & Activities
Type: BOOK - Published: 2021-12-31 - Publisher: CRC Press

Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never
Game Audio Programming 3: Principles and Practices
Language: en
Pages: 342
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2020-09-21 - Publisher: CRC Press

Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio pr
The Power of Virtual Reality Cinema for Healthcare Training
Language: en
Pages: 272
Authors: John Bowditch
Categories: Business & Economics
Type: BOOK - Published: 2021-10-12 - Publisher: CRC Press

Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, coll
Re-Making Sound
Language: en
Pages: 192
Authors: Justin Patch
Categories: Music
Type: BOOK - Published: 2022-01-13 - Publisher: Bloomsbury Publishing USA

Re-Making Sound is concise and flexible primer to sound studies. It takes students through six ways of conceptualizing sound and its links to other social pheno
Sonic Interactions in Virtual Environments
Language: en
Pages: 437
Authors: Michele Geronazzo
Categories: Sound in virtual reality
Type: BOOK - Published: 2023 - Publisher: Springer Nature

This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related
Handbook of Research on Integrating ICTs in STEAM Education
Language: en
Pages: 465
Authors: Xefteris, Stefanos
Categories: Education
Type: BOOK - Published: 2022-05-27 - Publisher: IGI Global

Modern society gives great importance to scientific and technological literacy, development of “21st century skills,” and creating individuals who are not p
Game Audio Implementation
Language: en
Pages: 464
Authors: Richard Stevens
Categories: Computer game music
Type: BOOK - Published: 2015-10-27 - Publisher: CRC Press, Taylor & Francis Group, CRC Press is

Game Audio Implementationoffers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game
Studying Sound
Language: en
Pages: 248
Authors: Karen Collins
Categories: Science
Type: BOOK - Published: 2020-09-01 - Publisher: MIT Press

An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book