Principles of Game Audio and Sound Design

Principles of Game Audio and Sound Design
Author : Jean-Luc Sinclair
Publisher : Focal Press
Total Pages : 296
Release : 2020
ISBN 10 : 1315184435
ISBN 13 : 9781315184432
Language : EN, FR, DE, ES & NL

Principles of Game Audio and Sound Design
Language: en
Pages: 296
Authors: Jean-Luc Sinclair
Categories: Computers
Type: BOOK - Published: 2020 - Publisher: Focal Press

"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guid
Principles of Game Audio and Sound Design
Language: en
Pages: 296
Authors: Jean-Luc Sinclair
Categories: Games & Activities
Type: BOOK - Published: 2020-04-28 - Publisher: CRC Press

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide
Unity Game Audio Implementation
Language: en
Pages: 434
Authors: Andrew Coggan
Categories: Games & Activities
Type: BOOK - Published: 2021-12-31 - Publisher: CRC Press

Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never
Re-Making Sound
Language: en
Pages: 192
Authors: Justin Patch
Categories: Music
Type: BOOK - Published: 2022-01-13 - Publisher: Bloomsbury Publishing USA

Re-Making Sound is concise and flexible primer to sound studies. It takes students through six ways of conceptualizing sound and its links to other social pheno
The Power of Virtual Reality Cinema for Healthcare Training
Language: en
Pages: 272
Authors: John Bowditch
Categories: Business & Economics
Type: BOOK - Published: 2021-10-12 - Publisher: CRC Press

Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, coll
Game Audio Programming 3: Principles and Practices
Language: en
Pages: 280
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2020-09-21 - Publisher: CRC Press

Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio pr
Foundations in Sound Design for Interactive Media
Language: en
Pages: 366
Authors: Michael Filimowicz
Categories: Technology & Engineering
Type: BOOK - Published: 2019-06-21 - Publisher: Routledge

This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositiona
Game Sound Technology and Player Interaction: Concepts and Developments
Language: en
Pages: 504
Authors: Grimshaw, Mark
Categories: Games & Activities
Type: BOOK - Published: 2010-09-30 - Publisher: IGI Global

Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physio
Virtual Character Design for Games and Interactive Media
Language: en
Pages: 256
Authors: Robin James Stuart Sloan
Categories: Computers
Type: BOOK - Published: 2015-05-07 - Publisher: CRC Press

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear
Game Audio with FMOD and Unity
Language: en
Pages: 278
Authors: Ciarán Robinson
Categories: Technology & Engineering
Type: BOOK - Published: 2019-03-04 - Publisher: Routledge

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (F